FlayerTemple

DLC/DLC3/Narrative/ExplorationEvents/FlayerTemple play through this conversation → ← all dialogues
Entry point 1
NPCYou command the search for the xenoruins located at the coordinates in the vox-scribe found near the sarcophagus, yet the augurs fail to penetrate the tangle of colossal roots. If the coordinates are indeed correct, it can only be confirmed by sending scouts.
NPCThe scouts report a lengthy search for a safe passage to the given coordinates — the predatory xenoflora greets these uninvited guests with poison and thorns. The vox-scribe spoke true: deep beneath, nestled at the base of the roots, lie bizarre xenos structures.
NPCAlas, gaining entry has proved impossible. The entrance to the xenoruins is entangled in roots so dense that even a melta charge has failed to breach them. You command the governor of Zarkov to clear the thickets blocking the path to the site where your legendary ancestor perished. All you can do now is wait.