NPCThe chronometer stops just at the moment when the bombardment of the command headquarters ought to begin. You hear the usual sounds of battle, as well as sentries idly bickering about something or other... but the brass amplifiers of the public address system are silent. It seems there will be no air strike this time around.
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Entry point 5 of 7
NPCThe absence of an air raid siren suggests that you need not fear any Inquisition bombardment of the command headquarters.
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Entry point 6 of 7
NPCWith a low roar, a wing of Valkyries emerges from over the horizon, hurtling toward the palace like raptors. The air raid siren sounds in time with their appearance. Within seconds, you hear the whistling of bombs as fire rains down from the sky.
NPCThe air defence battery, now appeased by Exalt-117, stirs into action in perfect unison. Each gun fires several bursts, forcing the Valkyries to drop their shells early and retreat, so their strikes land only on the approach to the palace.
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Entry point 7 of 7
NPCThe Valkyrie wing appears in the sky yet again, faultlessly obeying the laws of the time loop. A moment later, the bombardment begins.
NPCThe air defence battery, now appeased by Exalt-117, stirs into action in perfect unison. Each gun fires several bursts, forcing the Valkyries to drop their shells early and retreat, so their strikes land only on the approach to the palace.continues where this line first appears above