HL NecronConsole

DLC/DLC3/Narrative/Museion_HardlightLab/HL_NecronConsole play through this conversation → ← all dialogues
Entry point 1 of 5
Necron(no text)
Entry point 2 of 5
NecronThe chains of symbols are perversely beautiful, but utterly beyond human comprehension. The technology of the denizens of this place would baffle even an ordained servant of the Omnissiah.
YOU[Try to understand the purpose of the buttons]
YOU[Touch the glowing orb in the frame on the left]
NecronThe glyphs come to life, quickly changing sequence. A low rumble comes from somewhere in the depths of the machine, and then the components of the monstrous mechanism heavily split apart, revealing the power circuit to your eyes.
YOU[Activate the rightmost chain]
NecronThe platform emits an unsettling otherworldly buzz, after which the light shackles on the giant's limbs unlock.
NecronThe ominous buzzing of the awakened emitters echoes through the room. The green beams converge concentrically on the figure in the centre of the platform, turning the warrior into an ephemeral, frozen ghost. Until his last second, the Astartes stares at you without making a sound.
Necron(sequence)
Abelard"Throne protect us!" Abelard strikes a mighty blow with his sword against the console, but it leaves not a scratch on the accursed metal. Swearing under his breath, the Seneschal lowers his gaze in defeat.
Heinrix"I sincerely hope this act was born of ignorance, Rogue Trader." Heinrix's voice is quiet and calm, but the vein pulsing on his forehead betrays his true emotions.
ArgentaArgenta watches the warrior's death, transfixed, without even trying to hold back the tears streaming down her cheeks. Her lips move almost imperceptibly in ceaseless, silent prayer.
UlfarWith a roar of fury, Ulfar's giant body rears up, and then he brings both fists down upon the panel, leaving dents that quickly begin to repair themselves. He raises his head, his chest heaving. "Every one of the iron miscreants will pay a wergeld in blood!"
NecronThe platform, carrying the mournful shadow of the holy warrior, rises up and away, into an intricate tangle of metal columns. Perhaps climbing one of those columns is the only way to leave this place.
YOU[Leave the console]
NecronFlickers of light streak across the matte-black surface of the console. The xenos creation is silent.
Entry point 3 of 5
NecronThe console is clearly designed to control the process of transforming a living or inanimate object located on the centre platform into an incorporeal copy of itself. Your attention is drawn to the rightmost chain of glyphs — they are flashing, as is the large orb above them. This seems to indicate that the current victim is still alive. The leftmost chain is separated from all the others by a shining frame. The orb above it burns bright and steady, and the symbols are similar in number and appearance to those engraved on the moving parts of the xenodevice. Perhaps this is the control centre for the supply of power to the machine.
YOU[Try to understand the purpose of the buttons]
continues where this line first appears above
YOU[Touch the glowing orb in the frame on the left]
continues where this line first appears above
YOU[Activate the rightmost chain]continues where this line first appears above
YOU[Leave the console]continues where this line first appears above
Entry point 4 of 5
Zorael(no text)
Entry point 5 of 5
NecronThe console that controls the monstrous device seems to grow out of the metal floor. The matte black panels are dotted with chains of glowing glyphs and a few protruding orbs.
YOU[Try to understand the purpose of the buttons]
continues where this line first appears above
YOU[Touch the glowing orb in the frame on the left]
continues where this line first appears above
YOU[Activate the rightmost chain]continues where this line first appears above
YOU[Leave the console]continues where this line first appears above