Entry point 1
VentThe Cult of the Final Dawn has poisoned the colony's water supplies — all who drink from the tainted sources start mutating at frightening speed.
YOUPurchase an emergency shipment of water
VentSuppliers are taking advantage of the Rogue Trader's desperation by driving up the prices of rush shipments, but the colony's population has been saved.end of branch
YOUDistract the people by proclaiming that this plight is the Emperor's punishment for their tolerance of mutants and declaring a hunt for the abominable scum
VentWhile the Rogue Trader's subjects take out their anger on mutants and suspicious neighbours, the water is purified. Many have perished, but now the people of the colony firmly believe that the return of the water supplies is their reward for intolerance of deviations in the human form.end of branch
YOURequest support from the Cognisance Fleet
VentQuickly and efficiently, the Tech-Priests set up a powerful water treatment plant. The purified water has a peculiar taste, but at least it is safe to drink.end of branch
YOUEmpty the water tanks and order the people to wait for the next shipment
VentThe tormented people are driven to commit terrible crimes for the sake of a drop to drink. These dark events will be forever remembered in the colony's annals as the Great Thirst.end of branch