NPCThe massive beasts turn out to be surprisingly agile — in a couple of jumps they reach the team of explorers and dig into the poor souls' bodies with powerful mandibles, mashing them into a bloody paste. Gorged on fresh meat, the monsters scurry away into the colossal cracks in the walls. Having neither the time nor the strength to bid a final farewell to the fallen, deprived of equipment and hope, the remnants of the expedition rush out of the accursed caverns... back, to the ship, as soon as possible!
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Entry point 2 of 12
NPCThe equipment struggles with the unexpected hardness of the rock, but after three watches the squad manages to set up enough mobile extractiums to gather the coveted material.
NPCThe noise and vibrations caused by the instruments have disturbed strange currents inside the asteroid. A transparent, viscous substance streams down from the porous walls of the caverns, slowly filling the caves. The squad's auspexes raise the alarm — a prolonged stay in these tunnels will undoubtedly result in the toxic liquid destroying the gear and equipment. Despite this, the explorers suggest blocking the livelier streams in order to leave them with enough time to fill several canisters with the strange substance. Later, the Magi Alchemys will no doubt be able to synthesise many useful chemicals from it.
YOUThere is not enough data on the substance. The Rogue Trader orders the team to circumvent the toxin-filled tunnels to avoid risking their health and equipment.
YOUThere's no need for haste. The explorers are to gather as much material as possible and transfer the find to the Magi Alchemys for further processing.
YOUExploring these caves no longer seems like a good idea, and the Lord Captain commands the squad to return to the voidship.
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Entry point 3 of 12
NPCCracking the unusual rock turns out to be impossible. Having encountered unexpected resistance, the equipment falls into disrepair. After several fruitless watches, the squad decides to continue moving deeper into the asteroid in the search of richer veins.
NPCThe noise and vibrations caused by the instruments have disturbed strange currents inside the asteroid. A transparent, viscous substance streams down from the porous walls of the caverns, slowly filling the caves. The squad's auspexes raise the alarm — a prolonged stay in these tunnels will undoubtedly result in the toxic liquid destroying the gear and equipment. Despite this, the explorers suggest blocking the livelier streams in order to leave them with enough time to fill several canisters with the strange substance. Later, the Magi Alchemys will no doubt be able to synthesise many useful chemicals from it.continues where this line first appears above
Entry point 4 of 12
NPCThe Lord Captain's order lifts the team's spirits, and soon the members of the expedition manage to locate a safe cavern still untouched by the toxic currents. The exploration team continues its journey into the bowels of the asteroid.
NPCThe explorers eventually reach the dry, surprisingly large caverns. A minute of respite is interrupted by a terrified scream — the squad is under attack! The tunnel's arches collapse, turning into nightmarish monsters resembling both worms and spiders. The beasts rush forward, yearning to tear apart the intruders who disturbed their rest!
YOUEngage the monsters!
YOUOrder the squad to run!
Entry point 5 of 12
NPCBefore coming across a dry cavern yet untouched by the toxic substance, the squad wanders at length through the maze of tight tunnels slowly filling with baleful liquid. The weakest members of the group fall behind, remaining forever buried in the lifeless space rock alongside their ruined equipment.
NPCThe explorers eventually reach the dry, surprisingly large caverns. A minute of respite is interrupted by a terrified scream — the squad is under attack! The tunnel's arches collapse, turning into nightmarish monsters resembling both worms and spiders. The beasts rush forward, yearning to tear apart the intruders who disturbed their rest!continues where this line first appears above
Entry point 6 of 12
NPCLong hours are spent carefully preparing for the collection of the material and mapping the caves in this part of the asteroid. Carefully observing the flows of strange liquid, the squad succeeds in gathering several canisters of the substance while preventing any floods. While some soldiers return to carry the prize back to the surface, the rest continue moving toward the asteroid's heart.
NPCThe explorers eventually reach the dry, surprisingly large caverns. A minute of respite is interrupted by a terrified scream — the squad is under attack! The tunnel's arches collapse, turning into nightmarish monsters resembling both worms and spiders. The beasts rush forward, yearning to tear apart the intruders who disturbed their rest!continues where this line first appears above
Entry point 7 of 12
NPCThe prolonged preparation for the collection of the material ends in tragedy — caverns destroyed by the substance open the way for even larger deluges. Having lost several team members and equipment to the bolstered currents, the squad hurries forward, unable to gather enough material for the Magi Alchemys.
NPCThe explorers eventually reach the dry, surprisingly large caverns. A minute of respite is interrupted by a terrified scream — the squad is under attack! The tunnel's arches collapse, turning into nightmarish monsters resembling both worms and spiders. The beasts rush forward, yearning to tear apart the intruders who disturbed their rest!continues where this line first appears above
Entry point 8 of 12
NPCThe gigantic horrors attack relentlessly, their powerful mandibles turning soldiers' bodies into a bloody paste, but nothing can withstand the purifying light of flamers! Intrigued by the encounter with new xenoforms, the explorers notice that their tough carapaces conceal meat — both extraordinarily nutritious and surprisingly tasty. Without a doubt, future hunts for these creatures could feed a significant number of people.
NPCThe endless caverns eventually lead the explorers to the very centre of the asteroid, where they are met with a yawning cavity of unimaginable size. The giant rock turns out to be housing the curved, shapeless buildings of an unknown xenorace — fragile, built as if out of sand. An intriguing find awaits the squad in the long-dead city — uncountable quantities of ugly totems made from crystal flogiston are built into the walls of the most twisted buildings.
YOUOrder the collection of the xenos totems. Flogiston is too valuable to leave it here.
NPCWith each crystal effortlessly removed from the dilapidated sand walls, entire blocks of the city collapse. It does not take long for the cavity inside the asteroid to fill with a thick dusty fog — further recovery of the flogiston from the crumbling ruins will take more time.
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YOUThe flogiston is tainted by xenos filth and must be destroyed alongside the city.
NPCUnder the squad's withering fire, the sandy buildings quickly fall apart one after another. Soon after the cavity inside the asteroid is filled with dusty fog, and in only a few hours the unknown xenorace's entire city crumbles to dust.
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YOUThis city remained untouched for aeons. Let it remain so.
NPCThe tired squad begins the return journey up to the surface, forever leaving the pathways of the ancient city behind.
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Entry point 9 of 12
NPCPowerful mandibles turn soldiers' bodies into a bloody paste, and the nightmarish battle against unknown xenoforms seems to last an eternity. However, nothing can withstand the purifying light of flamers — the horrors finally retreat into hidden nests, calling new waves of their kind as reinforcements by rattling their disgusting mandibles. Lacking the strength and time to bid a final farewell to their fallen comrades, the survivors hasten to bring down the entrances to the nest and morosely continue their difficult journey.
NPCThe endless caverns eventually lead the explorers to the very centre of the asteroid, where they are met with a yawning cavity of unimaginable size. The giant rock turns out to be housing the curved, shapeless buildings of an unknown xenorace — fragile, built as if out of sand. An intriguing find awaits the squad in the long-dead city — uncountable quantities of ugly totems made from crystal flogiston are built into the walls of the most twisted buildings.continues where this line first appears above
Entry point 10 of 12
NPCThe exploration team turns to flee, leaving their tardier comrades at the mercy of the gigantic beasts. While the horrid monsters' powerful mandibles sickeningly crunch and mash their bodies into a bloody paste, the majority of the squad successfully escapes to hide in several already-explored tunnels. Once the rattle of the last xenoform's mandibles finally fades away in the cavernous depths, the squad cautiously advances further.
NPCThe endless caverns eventually lead the explorers to the very centre of the asteroid, where they are met with a yawning cavity of unimaginable size. The giant rock turns out to be housing the curved, shapeless buildings of an unknown xenorace — fragile, built as if out of sand. An intriguing find awaits the squad in the long-dead city — uncountable quantities of ugly totems made from crystal flogiston are built into the walls of the most twisted buildings.continues where this line first appears above
Entry point 11 of 12
NPCThe gigantic asteroid's surface is densely sown with craters and pits leading into deep caves. Augurs indicate that the asteroid consists of layers characterised by strange heterogeneity. There is a high probability of finding valuable resources inside the stone — they can be extracted by sending an exploration team deep into the tangled tunnels.
YOUSend an exploration team equipped with a drilling apparatus to the asteroid.
NPCWith the help of the massive drill, the exploration team penetrates into the cavernous depths. The squad reports that their auspexes have detected meagre reserves of a substance used in the synthesis of plasteel in the rock. Their excavation will take time and significant effort.
YOUOrder the squad to ignore these paltry deposits and move on.
NPCThe noise and vibrations caused by the instruments have disturbed strange currents inside the asteroid. A transparent, viscous substance streams down from the porous walls of the caverns, slowly filling the caves. The squad's auspexes raise the alarm — a prolonged stay in these tunnels will undoubtedly result in the toxic liquid destroying the gear and equipment. Despite this, the explorers suggest blocking the livelier streams in order to leave them with enough time to fill several canisters with the strange substance. Later, the Magi Alchemys will no doubt be able to synthesise many useful chemicals from it.continues where this line first appears above
YOUPlasteel is an important resource. An opportunity to acquire some should not be disregarded.
YOUExploring these caves no longer seems like a good idea, and the Lord Captain commands the squad to return to the voidship.continues where this line first appears above
YOUThe Lord Captain decides that the potential reward is not worth the team's labours and gives the order to leave the asteroid belt.
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Entry point 12 of 12
NPCSeveral caverns on the asteroid's surface release an unknown substance. Viscous and cloudy, it spreads over the stone's porous surface and expands into shapeless blots in the weightlessness of the void. The augur team warns that the substance is extremely toxic, and that the emanations are steadily eating away at the rock. Exploring the asteroid is impossible.