NPCThe augurs detect a sunken xenoship on the ocean floor, confirming the rumours of its existence. After a brief celebration the crew starts pondering the best way to get to the xeno-artefacts buried at the very bottom of the ocean world.
YOUWake up the machine spirit of the submersible vessel and send a crew to retrieve anything valuable.
NPCThe enormous mechanism slowly rumbles to life under the binharic chanting of the Tech-Priests. Diving team Alpha-11 dives into the depths and comes back loaded with xenotreasures mere hours later. More crews continue to fill the belly of the submersible one after the other. Having spent about four cycles on this world, the Lord Captain's men return on shuttles bursting with artefacts that once belonged to the enemies of Humankind, leaving the skeleton of the sunken ship behind them.
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YOUOrder the crew to explore the ship using diving gear.
NPCYour crew's diving equipment is poorly suited for exploring such depths. Extremely high pressure, icy water, and failing courage lead to most of the divers panicking from headaches and full-body spasms. Two thirds of the divers perish halfway, and the remaining ones return with little treasure, thanking the God-Emperor for saving their lives.
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YOUThe Rogue Trader decides to leave the world and abandon the secrets of the xenoship with it beneath the ocean.
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NPCAfter a lengthy deliberation, Seneschal Werserian remembers Theodora von Valancius once paid a modest sum for a mobile submersible vessel. The underwater adventure it was intended for was unsuccessful, but the apparatus is still resting in one of the ship's cargo holds. Should the Tech-Adepts of the Machine Cult manage to awaken its spirits, the Rogue Trader's crew may explore the depths of the sea at their leisure.
YOUWake up the machine spirit of the submersible vessel and send a crew to retrieve anything valuable.continues where this line first appears above
YOUOrder the crew to explore the ship using diving gear.continues where this line first appears above
YOUThe Rogue Trader decides to leave the world and abandon the secrets of the xenoship with it beneath the ocean.continues where this line first appears above
Entry point 2 of 5
NPCThis oceanic planet resembles a boiling cauldron, the water temperature here never goes below one hundred degrees. Such an environment is favourable for the proliferation of billions of aquatic xenoreptiles, but aside from the peculiar amphibians the augurs fail to locate anything else.
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Entry point 3 of 5
NPCAlmost the entire surface of the world is covered by a layer of ice, hiding the emerald waters of the ocean. According to telemetry data, the temperature on the planet drops by a few degrees every decade, and the local water is bound to turn into emerald glaciers sooner rather than later.
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Entry point 4 of 5
NPCThis world was nicknamed the "Aquarium Planet" by your officers. The augurs failed to locate any wreckage of the crashed Aeldari ship, but their operators were treated to a sight of bright coral forests and huge opalescent molluscs gliding serenely through crystal clear water.
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Entry point 5 of 5
NPCBefore you lies an entire world covered by a black and lifeless ocean. The augurs find nothing of interest, the murky depths hold no traces of a sunken xenovessel.