ReavingThe frozen ships break into a hectic flight. As if not wanting to shorten the distance to the Rogue Trader's flagship, they attempt to fly further away. Before the ravaged ships again reach a significant distance, augurs identify their drive signatures — the ships belong to the Drukhari.
YOUFly closer to determine the ships' affiliation.
YOUContact the ships.
ReavingWith the clicking of levers and toggling of switches, the Vox Master transmits a message to the xenoships but receives no response. Be it an equipment malfunction or deliberate disdain, the xenos disregard the Rogue Trader's hail.
YOUFly closer to determine the ships' affiliation.continues where this line first appears above
YOUContact the ships.continues where this line first appears above
YOULet Marazhai fly to the xenoships on a shuttle.
ReavingThe shuttle carrying Marazhai returns so quickly to the Rogue Trader's vessel that it is impossible to tell whether the xenos took part in failed negotiations or participated in a violent and impetuous duel. Offering no comment, Marazhai turns to the Lord Captain with a categorical request — help the survivors and let them go.
YOUProvide resources to the xenos.
ReavingThe xenos accept the resource shuttles, arrogantly maintaining vox-silence and showing no gratitude for the Lord Captain's generosity and aid. With the resource transfer concluded, Marazhai returns aboard with bloodstains on his armour plate — according to him, the meeting was successful.
end of branch
YOUAgree to help the xenos in exchange for a generous reward.
ReavingOfficers sent to oversee the trade alongside Marazhai report that the exchange was successful. Some uncooperative xenos were against it, but Marazhai's deadly hand took their lives before their arguments gained any weight.
end of branch
YOUDestroy the xenoships with a salvo from the voidship's weaponry.
ReavingThe darkness of space is torn by a sequence of white and red detonations which rapidly consume the xenoships. Moments later, the only thing that remains of them is but incandescent debris, chaotically drifting in the gloom.
Reaving(sequence)
ReavingWatching the fire consume the Kabalites' vessels, Marazhai hisses odious xenos curses so complex and savage that the Lord Captain's Elucidator is incapable of making any sense of them.
end of branch
YOULeave the xenoships without help.
ReavingPaying no heed to the vessels of his Kabal as they dwindle in the distance, Marazhai's glares at the Rogue Trader with flaming intensity, speaking more expressively than any word.
end of branch
YOUDestroy the xenoships with a salvo from the voidship's weaponry.continues where this line first appears above
YOULeave the voidships be.
end of branch
YOULet Marazhai fly to the xenoships on a shuttle.continues where this line first appears above
YOUDestroy the xenoships with a salvo from the voidship's weaponry.continues where this line first appears above
YOULeave the voidships be.continues where this line first appears above
Entry point 2 of 3
ReavingThe frozen ships start moving. They scatter away from the Rogue Trader's flagship, avoiding it as best they can, as if wanting to keep their distance and remain untouched.
YOUFly closer to determine the ships' affiliation.continues where this line first appears above
YOUContact the ships.continues where this line first appears above
YOULet Marazhai fly to the xenoships on a shuttle.continues where this line first appears above
YOUDestroy the xenoships with a salvo from the voidship's weaponry.continues where this line first appears above
YOULeave the voidships be.continues where this line first appears above
Entry point 3 of 3
ReavingOn the edge of the system, a few crippled xenoships barely visible in the darkness of space huddle together. Not displaying any of the usual hostility, the xenos are stuck in inactivity, entirely ignoring the Rogue Trader's presence.
ReavingThe augur team has detected a number of damaged voidships, each afflicted with several system failures and bearing a few dozen living creatures. An attempt to identify their drive signatures is met with failure, but the scanners pick up an exchange of data between the ships along an encrypted channel.
YOUFly closer to determine the ships' affiliation.continues where this line first appears above
YOUContact the ships.continues where this line first appears above
YOULet Marazhai fly to the xenoships on a shuttle.continues where this line first appears above
YOUDestroy the xenoships with a salvo from the voidship's weaponry.continues where this line first appears above
YOULeave the voidships be.continues where this line first appears above
Reaving(sequence)
ReavingMarazhai recognises the vessels as those of the Reaving Tempest Kabal by their silhouettes and markings. The news that his Kabal's warriors survived their insatiable kin's bloodthirst fills the xenos with a grim resolve. Marazhai turns to the Rogue Trader with a demand to leave the detected ships unharmed — the xenos yearns to meet them in person.