WarpChoiceE 3

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Entry point 1
WarpThe Tech-Priests reported a brief malfunction in the Geller field generator that left the vessel exposed to the warp for a brief second. According to the enforcer reports, something did manage to get into the ship and is now prowling the dark corridors of Loading Bay 5...
YOUSend patrols into the affected chamber
WarpSeveral armed teams left to search for the unknown creature that had invaded the vessel. All but two returned with nothing to show for it but hair turned prematurely grey and horror stories of what was happening in Loading Bay 5. One team brought back a bizarre trophy allegedly found behind a shattered bulkhead. The last team was never seen or heard from again.
YOUIsolate the chamber until the vessel leaves the warp
WarpA part of the ship was isolated from the rest until it left the warp at the end of the journey. After the vessel emerged in realspace and the chamber was unsealed, it was intact... with the exception of the crew who had barricaded themselves in a far corner of Loading Bay 5 and bravely resisted the unknown assailant for as long as they could. Their remains have been safely disposed of.
YOUIgnore the reports and resume the voyage
WarpThe crew remained in the grasp of terror until the vessel finally left the warp. Each night the lurking beast would claim the lives of several dozen people, sometimes from entirely different decks. The crew is distressed by the loss of their friends and relatives and the ship's prayer rooms are overcrowded.