WarpChoiceE 6

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Entry point 1 of 5
WarpThe Ecclesiarchy mission on board the voidship held sermons in every corner of the haunted chamber. The many-voiced chants and holy rituals manifested their power, and the daemons skulking in the cracks vanished without a trace. The crew was cheered and they praised the God-Emperor for His protection.
Entry point 2 of 5
WarpThe Ecclesiarchy mission on board the voidship held sermons in every corner of the haunted chamber. The rituals failed to produce a result, however, and the cursed creatures kept pestering the crew until the ship exited the warp, dealing a serious blow to morale.
Entry point 3 of 5
WarpThe controlled scorching of decks is a labour-intensive but very familiar process for the voidsmen serving under the ship's Infernus Master. The evacuated chambers were set on fire, burning away all filth and heresy from the darkest corners. The shadow-skulkers vanished without a trace, and the denizens of the cooling systems breathed a sigh of relief.
Entry point 4 of 5
WarpThe scorching of decks started properly but quickly went out of control when it became clear the chamber had not been fully evacuated. The roaring flame destroyed many priceless machines and the people locked in distant cabins either suffocated from the toxic smoke or perished in the stampede. Despite the losses, the plan was a success and the shadow-skulkers were never seen again.
Entry point 5 of 5
WarpThe clan servicing the cooling systems have reported an incident of sorcery: the shadows in the cabins and corridors are coming to life! The voidsmen say they see strange writhing things lurk in nooks and crannies at the edge of their vision. If they look away, the things spread over the room, gnawing on everything in their path and attacking the weak and infirm. The strange creatures cannot be caught, it is almost as if they sense they are being watched and sink into the many cracks between the machines and bulkheads.
YOUOrder that the monsters be banished with faith and prayer
YOUOrder that the decks be purified with fire
YOUDo nothing
WarpThe clan servicing the cooling systems was left alone with their problem and they tried to fight off the warp monsters themselves. Alas, their ingenuity did nothing to curb the otherworldly menace. By the time the ship exited the warp, the creatures had grown so bold that they openly hunted people in broad daylight. After the translation to realspace, it was announced that the sorcerous plight had been a punishment for the crew's lack of faith.