NPCUpon descending from orbit, Sister Argenta inspired the troops with the very first notes of her prayers — her singing was the Emperor's voice commanding us to fight without any regard for our own lives. After rousing the soldiers to launch a daring raid, she quickly captured one of the heretics' commanders. That was when we heard a starkly different voice come from the Sister of Battle. Trembling with fury, she personally interrogated the miscreant, pulling one poisoned confession after another out of him. Once she was done, the world was purged of his impure breath. And she was the one wielding the flamer. The sight of that heretic writhing in flames was imprinted upon our memories, shining a light on the cruel darkness of our immediate future like a brilliant beacon.
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Entry point 2 of 94
NPCSector: Koronus Expanse Region: Mundus Valancius System Location: Dargonus, palace of the Lord General Militant Material: Extract from the memoirs "When the Expanse Burned" Author: Corvan Lazarus, Lord General Militant of the Dargonus Planetary Defence Garrison
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Entry point 3 of 94
NPCA general once said that all wars are fundamentally the same — if you've seen one, you've seen them all. Groxshit. That general didn't witness the events on Eufrates II.
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Entry point 4 of 94
NPCIt came as a surprise to all when the Space Wolf Thorbald supported the Magos Dominus. After the Lord Captain had reconciled him with the Explorator leader, Thorbald had tamed his pride and spoke in favour of the Tech-Priests' cause of liberating the noble machine.
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Entry point 5 of 94
NPCAnd that's when it came. Doomscream. An ancient and bloodthirsty Helbrute, a merciless executioner forged from adamantine and ceramite. That single foe was repelling our assaults one after the other, turning hundreds of soldiers into a bloody pulp. For as long as that abomination lived, we had no hope of reaching the heart of the enemy citadel.
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Entry point 6 of 94
NPCThe shuttles would have blocked out the sun, if you could have seen it through the smoke of the manufactorum city of Sigma-S-13. At its heart stood the Machine Cathedral, our primary objective.
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Entry point 7 of 94
NPCThe Lord Captain showed us mercy by having the landing zone bombarded from orbit. All the shuttles carrying troops — and, more importantly, precious vehicles — reached their destination. Daunted by our numbers, the enemy withdrew. That was the perfect moment for a decisive attack — with an armoured vehicle force of this size, we had the upper hand.
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Entry point 8 of 94
NPCThe Lord Captain's orders were to commence a lightning-fast assault. We were flying straight into a hail of artillery fire. For many of us, that was the end. The rest were being thrown around in mid-air, praying that the next shell would miss their shuttle. But the losses were justified — with that surprise attack, we seized the initiative at the start of the battle.
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Entry point 9 of 94
NPCIgnoring the protests of the venerated Tech-Priests, the Lord Captain gave the order not to spare the world's infrastructure. We struck at the sacred chapel of the Magos Alchemys, triggering an emission of toxic gas. The noxious cloud blanketed the enemy's positions, but even that did not make the heretics retreat. By the time we had fought our way to their positions, they were so weakened by the gas that hung in the air that they showed us no resistance and surrendered by the hundreds.
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Entry point 10 of 94
NPCOpticon-22 and his cohort, their armour painted with black chrome, marched into the darkness of the manufactorum in silence. Hours later, we heard chilling sounds of combat, and then a flash erupted from the depths of the sacred workshops. The Emperor's Angels charged forth and found Doomscream there, crippled but still alive, and routed the fiend. His bloodied pincer, ripped off by the devastating explosion, was presented to the Lord Captain as a trophy. The body of Opticon-22 was never found — it was disintegrated by the atomic charge he carried into battle. Such was the high price for the grave and humiliating wound that he and his tech-comrades inflicted upon the unholy champion of the heretics. We chanted the name of the brave warrior of the Code in our prayers.
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Entry point 11 of 94
NPCWhat happened next would become legend. The Lord Captain at the head of his/her retinue challenged the bloodlusting heresiarch that had crawled out of the darkness of time. He/She dealt the wicked executioner a heavy and mortifying blow, and thus Doomscream was routed.
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Entry point 12 of 94
NPCThe Lord Captain himself/herself was wounded in battle. It was at that moment that Opticon-22 walked onto the battlefield with his cohort of elite Skitarii.
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Entry point 13 of 94
NPCWe began our advance. I will never forget the roar of the tank, its treads tearing the heretics' infantry to pieces, accompanied by the shrieks of lasguns and the rumble of heavy artillery. The deafening symphony of war.
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Entry point 14 of 94
NPCNothing could stop us. We marched in the wake of a column of armoured beasts, not turning to look at the mushroom clouds, climbing over piles of enemy bodies and those of our own. We had our orders.
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Entry point 15 of 94
NPCThe swiftness of our assault turned out to be a double-edged sword. By bravely charging into enemy fire, we lost many vehicles and soldiers to the traps set by the betrayers of Humanity. The tanks were getting stuck in the mounds of bodies, trying to chew through them with their treads. We breached the enemy's defences at the cost of countless lives.
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Entry point 16 of 94
NPCWe were commanded to prepare our auspexes and commence the assault. We consigned our lives to small green vid-screens and their machine spirits.
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Entry point 17 of 94
NPCWhenever we avoided another one of the enemy's traps and ambushes, we would then vox-cast their coordinates to the artillery gunners. While our comrades rained thunder and lightning upon the heads of those skulking whoresons, we gave the Emperor's Peace to the rest, making slow but steady progress toward the city walls.
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Entry point 18 of 94
NPCA fatal mistake. Apostate Tech-Priests sabotaged our devices with scrap-code that made them lead us straight into the enemy's traps and ambushes. Surrounded by the death cries of my deceived comrades, I had only one solace: my lasgun never failed me.
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Entry point 19 of 94
NPCWhen the Imperium orders you to do your duty and give your life for the cause, you don't ask questions. You comply and pray to the Emperor that you have a lasgun and a flak vest on you. Those civilians had neither.
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Entry point 20 of 94
NPCRows of crying, terrified civilians marched ahead of us, spluttering prayers to the Omnissiah. Too many times I heard their sobs cut off by enemy fire. All I could do was grit my teeth and walk, trying not to look at their mangled bodies, praying to the Emperor for their souls. "Better them than me," was all I could think.
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Entry point 21 of 94
NPCI've seen old soldiers give in to fear on the battlefield. It's little wonder, then, that a throng of desperate labourers would panic the moment they saw the bloodbath they'd been thrown into. On top of fighting the heretics, we now had to deal with droves of civilians scared out of their minds, trying to break through our ranks.
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Entry point 22 of 94
NPCAt last, we reached the gates of Dock Mu-514, the threshold of the metal nightmare that was Manufactorum Sigma-S-13. However, the initial attempts to storm the dock shattered against the enemy's defences.
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Entry point 23 of 94
NPCThere were several enemy commanders among the heretics we captured upon landing. They were eager to show us the exact locations of enemy cogitators and provided us with decryption litanies to access the defence systems. That was the hour when we all thanked the Lord Captain for having made the wise choice of intimidating the enemy at the first stage of the planetary assault.
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Entry point 24 of 94
NPCThorbald, the fierce leader of the Space Wolves, proposed to send infiltrators beyond the walls to kill enemy officers and weaken the dock's defences.
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Entry point 25 of 94
NPCThe Lord Captain ordered...
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Entry point 26 of 94
NPCI was part of the escort for one of the Tech-Priest crews that broke into the dock to carry out the sabotage mission. It's one thing to watch a technomat wave a censer over a cogitator on a cargo deck, but another to observe sacred tech-rituals being performed under a hail of bullets and carpet bombings.
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Entry point 27 of 94
NPCTheir binharic prayers, decryption litanies, and blessed cryptopurification viruses did their work. Every turret in the vicinity instantly turned on the traitors, and the dock filled with gunfire and screams. When silence fell, the gates opened before us.
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Entry point 28 of 94
NPCA battle ensued between the cryptopurification viruses and the Chaos-stricken cogitators. Many Tech-Priests lost their lives in the fight against the devious scrap-code. It's not easy to forget the sight of a rabid mechadendrite ripping its master's head off. Once the rituals were complete, the turrets ceased their fire. However, as soon as our front ranks approached the gates, the last remnants of the heretical taint that had somehow survived the purge awakened the weapons once more, claiming the lives of many brave souls.
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Entry point 29 of 94
NPCThe Space Wolves entered the city undetected and reaped a bloody harvest there. None could hide from those fierce and cunning warriors.
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Entry point 30 of 94
NPCThe infiltrators killed one officer after another, sowing panic and disarray among the enemy. The bodies were impaled on spikes so that the heretics could see their commanders from afar. Once the mayhem had reached its peak, the Space Wolves demolished the turrets, opened the gates, and gave the signal to attack. The dock was ours.
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Entry point 31 of 94
NPCThe Space Wolves' skill was second to none, but alas, there were simply too few of them. The dead officers were replaced, and the fearsome Adeptus Astartes were forced into a direct confrontation. They destroyed the defence turrets and opened the gates, holding the line until we arrived to assist. The dock was taken in a decisive assault, albeit at great cost.
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Entry point 32 of 94
NPCAs per regulations, we waited until the gas cloud allowed minimal visibility, checked our filter masks, blasted the gates with our tanks' meltas, and charged in.
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Entry point 33 of 94
NPCMany heretics had already perished at the hands of their comrades who were fighting nightmares only they could see. We had no trouble cleaning up the rest of the disjointed lunatics.
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Entry point 34 of 94
NPCBut the gas concentration was still too high — even the filters in our respirators couldn't block it entirely. As soon as we entered, disaster ensued. Our soldiers opened fire on our own, trying to destroy the nightmares in their mind's eye. I saw... things I won't describe here. When the gas cleared, the dock was ours, but the losses we had suffered were great.
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Entry point 35 of 94
NPCIt took us many days to break through to the metal heart of the manufactorum. In the third week of the assault, the vanguard was halted and swept away by a salvo of plasma macro-cannons. Scorning every canon of sacred engineering, the heretics had placed the hull of an unfinished void cruiser on treads several kilometres long. This leviathan of adamantine and plasteel barred our way.
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Entry point 36 of 94
NPCThe Lord Captain...
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Entry point 37 of 94
NPCRogue Trader [Name] von Valancius was the supreme commander in that battle. A man/woman of iron will. Unfaltering, unshakeable. I served in his/her personal enforcer guard back then, just another cocky kid who thought he was an expert soldier. The Emperor was gracious to me, He gave me a chance to realise just how wrong I was. Most of my comrades didn't get a chance like that.
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Entry point 38 of 94
NPCIn the command centre, the Lord Captain ordered his/her generals to...
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Entry point 39 of 94
NPCThe Explorator Tech-Priests took this grim duty upon themselves, refusing to let the laypeople anywhere near their voidship. The mournful processions of Skitarii, Enginseers, and servitors set out toward their target, dragging the tank-sized megaton charges behind them.
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Entry point 40 of 94
NPCThe Omnissiah watched over them that day — every charge reached its target. The Tech-Priests offered prayers to the Machine God as they activated the charges in their final act of sacrifice. I imagine one could see the death of the mighty cruiser from orbit with the naked eye.
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Entry point 41 of 94
NPCNot all of the charges made it to the cruiser. Some were destroyed en route and wiped out many of our offensive formations. But those that did reach the captured ship were enough to blast it asunder.
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Entry point 42 of 94
NPCHaving the sacred machine on our side could have given our offensive a sizeable edge. Our orders were to get a landing force to the cruiser's bridge and escort the Enginseers to the main cogitator.
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Entry point 43 of 94
NPCOur shuttles used the turrets' blind spot to deploy elite troops on board the cruiser. While they were engaged with the shrieking heretics, the Enginseers reasoned with the machine spirits of the main cogitator and initiated the blessed purgation protocol on the inner decks. It took us three days to drag every last cultist corpse out of the compartments.
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Entry point 44 of 94
NPCOnly one shuttle made it to the target. After losing many of its own to the superior enemy forces, the surviving unit had lost all hope of regaining control of the ship's systems.
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Entry point 45 of 94
NPCThe escort frigate Righteous Redemption was taken out of orbit with a simple order: to die for the glory of the Imperium. After the crew had evacuated save for the thousand souls who had been condemned to operate the ship's primary systems, the Righteous Redemption commenced her final attack.
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Entry point 46 of 94
NPCThe calculations were flawless, and the strike followed the trajectory straight to its mark. I will never forget the sight of her hull, set ablaze by the macro-cannon fire, crashing into the manufactorum halls and piercing the body of the heretics' cruiser. This fiery embrace obliterated both of the ships, leaving behind a colossal crater.
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Entry point 47 of 94
NPCI will never forget the sight of her hull, set ablaze by the macro-cannon fire, crashing into the manufactorum halls. Alas, the flight trajectory of the Righteous Redemption was flawed. She began to lose altitude too early and crashed into the ground, ploughing straight through our ranks. But her plasma drive stayed strong, and the frigate, after destroying everything in her path, pierced the enemy cruiser. Both perished in a blinding flash.
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Entry point 48 of 94
NPCSlipping on pools of blood mixed with sacred unguents, we made it to the Machine Cathedral. A gargantuan hall breathing with the flames of a thousand furnaces. The last bastion of the enemy army. That was where I first faced the Word Bearers, betrayers of Humanity and unworthy sons of the Emperor. What could we, mere humans, possibly do to match their unholy, bestial rage?
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Entry point 49 of 94
NPCBecause the Lord Captain ordered the entirety of our main forces to begin the operation with a swift assault, the enemy troops were still in disarray, and not all Word Bearers squads had had the time to regroup at the Machine Cathedral. They were scattered around the battlefield and could not retaliate with a unified strike. This gave us a chance to surround and crush their squads one by one.
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Entry point 50 of 94
NPCWith booming battle cries, we stormed the traitors' positions in a tight formation, raining fire upon the enemy. It was a daunting attack, but the disciplinary officers drove us forward, cracking their electro-whips and shooting those who showed a lack of conviction in the back of their skulls.
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Entry point 51 of 94
NPCFor every thousand shots the ceramite of their armour deflected, a single one hit a vulnerable optical sensor or joint. One by one, the unhallowed giants fell under our onslaught. Our tenacity prevailed over their nigh-impervious protection.
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Entry point 52 of 94
NPCOur weapons could not even dent their accursed armour. Upon seeing the futility of their struggles, our soldiers fled, tearing through the barrier units and leaving their backs open to enemy fire. Unable to resist the temptation, our adversary gave chase. Thousands of my comrades-in-arms were butchered before the armoured vehicles arrived to destroy the damnable heretics one by one.
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Entry point 53 of 94
NPCThe Emperor's Angels themselves led the charge that day. Magnificent in their rage, they forged a path for us to follow, and even the appalling champions of the Archenemy could not stop them.
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Entry point 54 of 94
NPCWhile we distracted the enemy with suppressive fire and a hail of grenades, our unyielding leaders charged the Word Bearers and tore them to pieces. We were the anvil of His wrath, and they were the hammer!
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Entry point 55 of 94
NPCAlas, in their exalted fury, our unyielding leaders forgot about the wretched mortals that marched in their wake. They forgot all about the Lord Captain's instructions and revelled in duels and solitary hunts, abandoning us to our fates. Once the enemy was crushed, we gazed with horror upon the bloody mess that was left of our front ranks. In their futile hopes for the Space Wolves' aid, they could not fend for themselves.
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Entry point 56 of 94
NPCThere is no greater pleasure in war than turning the enemy's own weapon against them. Chaos Marines are stronger than an army of ordinary troops, but even they cannot survive a direct hit from a macro-cannon.
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Entry point 57 of 94
NPCThe cruiser's weapons tracked their targets well, and no armour could protect them from shots like that. The leviathan's treads rolled over the enemy defences, decimating the contemptible Word Bearers and bringing us great triumph.
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Entry point 58 of 94
NPCThe Word Bearers launched a suicidal counter-attack. They boarded the cruiser and cut a bloody swath to the plasma reactor. In their unbridled malice, the heretics triggered an explosion that made ashes of themselves, our fearsome landship, and a great many of the Emperor's good warriors who took part in that attack.
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Entry point 59 of 94
NPCDespite the great cost we had paid, the planetary assault ended in success. However, many, too many heretics had withdrawn into the Machine Cathedral and entrenched themselves at the very heart of the enemy territory. The battles ahead were sure to be vicious and gruesome. Nevertheless, we had established our supremacy over the world's surface.
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Entry point 60 of 94
NPCThe sight was both terrifying and mesmerising. A majestic cathedral that was designed to cut through the void was instead resting on treads of a size that staggered the imagination. Those treads were grinding buildings into dust, and the ship's heavy cannons were incinerating entire tank formations. How could mere mortals hope to defeat a behemoth like that?
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Entry point 61 of 94
NPCThe intelligence we received from the captured cultists proved valuable. We knew exactly where to look for the heretics' cogitators and how to gain access to them.
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Entry point 62 of 94
NPCMagos Dominus Opticon-22 insisted that we retake the sacred machine, for the vessel had been in the making for many decades, and its destruction would have meant a great tragedy for the Imperium.
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Entry point 63 of 94
NPCEven divided and few in number, the Word Bearers posed a mortal threat. But we had the advantage, and we had no intention of losing it.
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Entry point 64 of 94
NPCThe Enginseers made the grievous decision to overload the plasma reactor in order to destroy the cruiser. The metal monstrosity was felled at the cost of great losses.
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Entry point 65 of 94
NPCBut the stern Tech-Priests drove us forth with electrical prods, never letting us stop and explore the hallowed machine halls.
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Entry point 66 of 94
NPCPushing through the ruins of sacred workshops, we looked with awe upon machines that, up until that point, had remained forbidden to the eyes of the laity. Those were palaces of incredible and frightening technology: voidship assembly halls, alchemical atriums, sacred arsenals, generators producing invisible fields unsettling to the mind, and scriptoriums containing knowledge of horrors best left undiscovered.
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Entry point 67 of 94
NPCThe dire-eyed Thorbald volunteered to track down and destroy the vile spawn, but fate had other things in store for him and his brothers — the Space Wolves pack was to be the first to storm the Machine Cathedral. And thus Magos Dominus Opticon-22 assembled a cohort of elite Skitarii and said that he would locate and eliminate Doomscream. The soldiers were whispering that he was willing to activate the so-called guaranteed annihilation protocol — a terrible and ominous rite that is as lethal to the enemies of the Omnissiah as it is to His faithful servants.
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Entry point 68 of 94
NPCThose lucky enough to have escaped with their lives had little to tell us. They remembered a terrible howl hanging in the air and a death machine, impossibly quick for its size, dismembering people and crumpling tanks with its horrific manipulators. This enemy was ancient, devious, and utterly mad — the heretic's mind was clouded by rage and hatred, and his body was bound within a prison of metal and mutated flesh.
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Entry point 69 of 94
NPCThe Lord Captain...
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Entry point 70 of 94
NPCUpon arriving at the front lines, the Lord Captain...
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Entry point 71 of 94
NPCThe Lord Captain's retinue and the Space Wolves band delved into the shaft, heading toward the heart of the Machine Cathedral. We watched them leave with reverence in our eyes as we were setting up a perimeter around the entrance. We knew that the true outcome of the battle of Eufrates II depended on them and that our fates were theirs to decide.
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Entry point 72 of 94
NPCIt was the Rogue Trader's wise guidance that allowed their strikes to pierce Doomscream's armour. Brutally wounded and humiliated, the profane executioner had no choice but to flee from the fight.
NPCThe abomination's torn pincer, fitted with an ancient and powerful bolter, became the Rogue Trader's rightful trophy.
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Entry point 73 of 94
NPCAlas, there was no understanding of each other's customs of combat. The Skitarii hindered the Emperor's Angels, and the latter destroyed the Omnissiah's warriors with careless attacks. Victory was slipping from their grasp, thus Opticon-22 issued his final order.
NPCThe Omnissiah's warriors clung to Doomscream's abominable frame like ants. When the hour was right, the venerable Magos Dominus activated the sacred atomic charge that was affixed to his body. The force of the explosion tore off and mangled one of Doomscream's pincers, and the ancient heretical machine fled in shame. That was Opticon-22's feat.
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Entry point 74 of 94
NPCIt seemed then that the Lord Captain's abundant luck was about to run out, but then Opticon-22's Skitarii and Thorbald's Space Wolves joined the fray. Their strife forgotten, the two commanders assailed the unholy weapon of destruction.
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Entry point 75 of 94
NPCThe abomination's torn pincer, fitted with an ancient and powerful bolter, became the Rogue Trader's rightful trophy.
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Entry point 76 of 94
NPCThe fight was gruelling and bloody. Even the Lord Captain's retinue could not pierce Doomscream's indestructible armour.
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Entry point 77 of 94
NPCThe Omnissiah's warriors clung to Doomscream's abominable frame like ants. When the hour was right, the venerable Magos Dominus activated the sacred atomic charge that was affixed to his body. The force of the explosion tore off and mangled one of Doomscream's pincers, and the ancient heretical machine fled in shame. That was Opticon-22's feat.
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Entry point 78 of 94
NPCThe best breakthrough point into Manufactorum Sigma-S-13 was Receiving Dock Mu-514, one of the oldest parts of the city whose fortifications and defence systems were starting to show their age. Every approach to it was covered in traps — atomic mines, mechanical mayhemcallers, skin-rending arch-viruses. But we were ready to advance, taking sector after sector... even if it meant throwing our bodies at whatever the enemy had in store for us.
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Entry point 79 of 94
NPCThe glorious warrior Ulfar, who had marched into battle with the Stormbiters pack and earned his fellow fighters' greatest respect in the very first hours of the assault, entered the enemy fortress by himself and returned with the heads of three high-ranking heretics, proving that this plan was well within the ability of the Emperor's Angels.
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Entry point 80 of 94
NPCMagos Dominus Opticon-22 proposed a tech-sabotage: he could send small Skitarii units behind the enemy lines and have them subdue the spirits of the area's defence systems.
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Entry point 81 of 94
NPCThat was the last time I saw Captain Sawyer. With a figurative bloodied nose from the first assault, as well as actual blood still fresh on his bandages, the hastily patched-up captain limped eagerly toward the command HQ upon receiving the order. There are no eyewitness accounts of what happened to Captain Sawyer — only rumours and speculation. War was raging all around and someone going missing is never a surprise in wartime. But for the sake of historical accuracy, I am going to cite them here, to give you an idea of the far-fetched tales that can be bred by the minds of worn-out soldiers faced with the unspeakable horrors of the Archenemy.
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Entry point 82 of 94
NPCThere was talk of the valiant captain coming to the command HQ and stating his willingness to repeat the assault, only for the Lord Captain to smile and invite him in. There was talk of someone's strangled screams coming from the command HQ, sounding barely human and so loud they could be heard as far away as the rear guard. There was talk of the captain vanishing without trace and of human viscera found in the command HQ, laid out in strange patterns as though for an unholy divination. There was talk of many other things which I would rather not recount in writing.
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Entry point 83 of 94
NPCThe fact, at any rate, is that immediately after the captain's disappearance, we received an order that contained detailed instructions concerning holes in the docks' defences, the blind spots of turrets, and the positions of enemy patrols and sentries. The information was chillingly accurate and no one knew where it had come from. However, it was instrumental in the success of the second assault on Dock Mu-514, which was achieved with minimal casualties.
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Entry point 84 of 94
NPCThe Lord Captain was merciful. Each captive was issued a single-shot las fusil and bayonet, whereupon an order was given to take the cruiser at any cost. The deal was that those who survived the attack would be granted the Emperor's pardon and could enlist in the liberation army. Traitors in wartime can seldom hope to be given a second chance, let alone an offer of such generosity.
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Entry point 85 of 94
NPCNo more than a hundred of them were left alive that day. The Emperor was harsh on those who had turned against Him. But many a seasoned soldier could have learned from their fervour. Covered in oil, blood, and soot, their eyes full of desperate zeal, the penal unit's fighters somehow managed, despite their losses, to break through to the mighty cruiser. They climbed shafts, used their bayonets, and applied what scant knowledge they had of sacred technology. Eventually, they destroyed the heretics operating the macro-cannons. Enforcer strike groups were then able to land on the cruiser and clean up the remaining cultists. The cruiser was conquered.
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Entry point 86 of 94
NPCBecause of their size, the servo-skulls proved instrumental in the tech-rituals. They easily slipped past the patrols and placed cogni-shackles on the enemy defences, buying precious minutes for the Tech-Priests to perform their rites.
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Entry point 87 of 94
NPCIt was for the first time in my life that I saw the blessed cyber-beast technology in action. The cyber-mastiff's advanced auspexes allowed us to identify patterns in the placement of the traps and avoid them with maximum efficiency.
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Entry point 88 of 94
NPCFlying through the hailstorm of plasma unleashed upon all living things by the heretical vessel, our shuttles successfully reached the target. The pilots later described a "living Aquila" guiding the ships through the enemy's blind spot.
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Entry point 89 of 94
NPCBut then, not a moment too soon, a squad of Space Wolves arrived to their rescue. The Emperor's indomitable warriors drove back the trembling heretics and gave the Tech-Priests the precious time they needed to bring the machine spirits of the main cogitator to their senses. The cruiser was conquered.
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Entry point 90 of 94
NPCOur negligible losses during the landing stage gave us enough armoured vehicles for a decisive push against the enemy's positions.
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Entry point 91 of 94
NPCIn one of the chemical chapels, we came upon a shipment of cisterns containing hallucinogenic gas. The Tech-Priests protested that the substance was not designed for warfare, that it was created for higher rituals, but the officers wasted no time pumping our artillery shells full of that gas.
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Entry point 92 of 94
NPCThe influence of the Ruinous Powers had corrupted and twisted Dock Mu-514 beyond recognition. Many potential approaches were blocked by walls of flesh fused with metal and anomalies that bent reality around them. Hundreds of possessed machines assembled on Eufrates II rose against us. The enemy was expecting us to strike, and we needed to disrupt their defences before attacking.
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Entry point 93 of 94
NPCAt last, we reached the Machine Cathedral. We saw a yawning lift shaft left behind by a colossal land-gnawing drill that had burrowed for kilometres into the depths of the planet. There, deep below, lay the last hiding place of the heretics' leaders. Hundreds of grenades, accompanied by promises of swift judgement, were hurled into the pit — such was our righteous anger.
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Entry point 94 of 94
NPCThe planetary assault was a resounding success. The enemy forces were shattered and broken. A small fraction remained in the Machine Cathedral, but the rest either had been destroyed or were destined to meet the same inevitable fate soon.